16 Jobs für Visual Effects Artist
Stellenangebote Visual Effects Artist Jobs
Neu Job vor 3 Std. bei Jobleads gefunden
• Raaba- Grambach, Steiermark
[. .. ] was founded in 2018 as part of the MERKUR GROUP and specializes in game design and development, with a particular focus on casino games. Your Responsibilities As [...]
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[...] a Senior Technical Artist (m/f/d) , you take ownership of the visual and technical quality of our games and ensure a high-end, consistent player experience across all projects. Moreover, you design, implement, and optimize complex graphical systems and game assets with a strong focus on performance, scalability, and visual fidelity. In addition, you translate creative and design concepts into robust technical [. .. ] across the entire production pipeline. Your profile Several years of professional experience as a Technical Artist, ideally in the gaming or real-time 3D industry Advanced expertise in Photoshop, After Effects, and Spine; strong proficiency in Unity (including shader development and scripting preferred) Strong understanding of real-time rendering, optimization techniques, and game performance constraints Creative mindset combined with a high level of technical ownership and problem-solving ability Very good English skills (spoken and written) ; German is a plus [. .. ]
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Job vor 5 Tagen bei Jobleads gefunden
• Berlin
We are looking for a skilled and collaborative Technical
Artist to join Black Ember Games in Berlin. This hybrid position requires a minimum of 3 days per week in our [...]
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[...] Berlin office. You are someone who sees the seams between art and engineering not as friction, but as opportunity. You think visually and reason technically, and you find genuine satisfaction [. .. ] friction and improve team efficiency Define, document, and enforce art standards and best practices across the project Engine Technical Implementation Own the technical implementation and optimization of materials, shaders, and visual effects within Unreal Engine 5, ensuring they meet both aesthetic and performance targets Manage and optimize asset integration across characters, environments, VFX, and UI, including polygon budgets, texture resolution, LODs, and draw call management Profile and debug performance issues using Unreal Insights and other profiling tools, partnering with engineers to implement [. .. ]
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Job vor 5 Tagen bei Jobleads gefunden
Senior Technical Artist (m/f/d)
• Tiefental, Steiermark
[. .. ] part of the MERKUR GROUP and specializes in game design and development, with a particular focus on casino games. We are looking for a highly experienced and [...]
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[...] passionate Senior Technical Artist (m/f/d) to join our expanding game design and development studio. The ideal candidate combines strong artistic vision with deep technical expertise and is capable of bridging the gap between creative concepts and high-performance game implementation in Unity. Your responsibilities As a Senior Technical Artist (m/f/d) , you take ownership of the visual and technical quality of our games and ensure a high-end, consistent player experience across all projects. Moreover, you design, implement, and optimize complex graphical systems and game assets with a strong focus on performance, scalability, and visual fidelity. In addition, you translate creative and design concepts into robust technical [. .. ] across the entire production pipeline. Your profile Several years of professional experience as a Technical Artist, ideally in the gaming or real-time 3D industry Advanced expertise in Photoshop, After Effects, and Spine; strong proficiency in Unity (including shader development and scripting preferred) Strong understanding of real-time rendering, optimization techniques, and game performance constraints Creative mindset combined with a high level of technical ownership and problem-solving ability Very good English skills (spoken and written) ; German is a plus [. .. ]
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Job vor 5 Tagen bei Jobleads gefunden
• München, Bayern
Homeoffice möglich
[. .. ] Stakeholder Management As a Senior, you are a bridge between departments. Cross-Department Collaboration: You will act as the primary point of contact for your systems, coordinating with [...]
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[...] Artists for visual effects, Audio for sound cues, and Programmers for backend architecture. Strike Team Leadership: Lead small, agile strike teams focused on specific features, ensuring that deadlines are met and the creative vision remains uncompromised. Mentorship: You are a role model for our Junior Designers. You will provide constructive feedback, share best practices [. .. ] development. 4. Documentation Communication The Source of Truth: Maintain high-quality, living documentation on Confluence and Miro. Your specs must be clear enough for a programmer to implement and an artist to visualize. Evangelism: Present your designs to the wider studio and occasionally to external stakeholders or the community in an engaging, clear, and professional manner. Proven Track Record: At least two shipped titles as a Game, Level, or Narrative Designer. Experience in a Senior capacity is highly preferred. ARPG Expertise: [. .. ]
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Job vor 5 Tagen bei Jobleads gefunden
• Berlin
Führungs-/ Leitungspositionen Homeoffice möglich
[. .. ] music labels. House, UK garage, afro house and everything in between. 450+ releases, billions of streams, new music every week. We release artists from all over the [...]
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[...] world and develop artist projects of our own: music, visual identity, storytelling and social presence, all under one roof. The role You shape how our artist projects look and feel. Visual identity, artist imagery, cover artwork, Spotify Canvases, social content. You work directly with the founders and turn briefings and moodboards into visual worlds that fit the music. Craft comes [. .. ] exceptional image-maker. Advanced compositing, retouching and colour work. You can build a world-class artist visual entirely by hand. At home in the Adobe Creative Suite: Photoshop, Illustrator, After Effects, Premiere. Deep production experience, used daily. Strong at prompting and quick to master new generative AI tools. The landscape moves fast and you move with it, turning raw output into professional, on-brand results. Able to keep characters visually consistent across large volumes of generated imagery. A strong plus. A [. .. ]
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Job vor 5 Tagen bei Jobleads gefunden
Führungs-/ Leitungspositionen
[. .. ] the quality, innovation, and cultural relevance that define the Auto Tune brand. This leader will oversee creative operations, manage internal and external creative resources, and partner closely [...]
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[...] with marketing, product, artist relations, and other crossfunctional teams to deliver worldclass creative that drives business results. As a member of the marketing leadership team, this individual will champion creative excellence while building scalable processes that enable the organization to move quickly without compromising quality. Responsibilities Creative Leadership: Lead Marketing Creative, ensuring consistently exceptional [. .. ] with Growth Marketing, Product Marketing, GTM, Artist Relations, Social, Product Management, and executive leadership to translate business priorities into impactful creative work. Brand Stewardship: Maintain and continuously refine Auto Tunes visual identity and creative standards, ensuring consistency across every customer and artist touchpoint. Innovation: Continuously explore emerging creative technologies, AIenabled workflows, and new approaches to storytelling that reinforce Auto Tunes position as an innovative industry leader. Team Leadership: Foster a collaborative, highperforming creative culture through coaching, feedback, resource management, and continuous [. .. ] AIpowered creative tools and emerging technologies. Skills in Figma and Adobe design tools are a must Premier, Resolve, or other video editing workflows are important Motion graphics skills in After Effects and Cinema 4D are nice to have Knowledge of DAWs and plugins are critical to properly execute this role. Passion for music, creators, and the music technology industry strongly preferred. About Us For nearly 30 years, Antares Audio Technologies has defined the sound of modern music. We created Auto Tune, [. .. ]
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Job vor 5 Tagen bei Jobleads gefunden
• München, Bayern
Führungs-/ Leitungspositionen
Overview We are looking for an experienced, team-orientated and self-motivated Lead Lighting Shading
Artist Unreal (all genders) in Munich, Hamburg or Frankfurt to join our growing team. You are [...]
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[...] characterised not only by an excellent eye for detail, but also by your technical knowledge of Epics Unreal Engine. Experience as a photographer or DOP is a big plus, as is an automotive background. If [. .. ] an experienced Lead Lighting and Shading Artist You will take a leadership role on projects, providing support and guidance to other lighting artists You take responsibility for ensuring the best visual and technical quality in the assets you create You will work closely with our development team to further advance our CGI pipeline and workflows As a team player, youll work alongside a growing group of dedicated and highly motivated CG artists What we expect from you You have at least [. .. ] (spoken and written) ; German is a plus Ideally, you also bring experience with Unreal Blueprints, version control systems (e. g. , Git) , and 2D tools like Photoshop, After Effects, or Substance. A background in photography or as a DOP, as well as experience with full-CG environments, is a strong plus Understanding and competence in digital infrastructures, as well as website rollout, maintenance, support and information security What we offer Onboarding: Through personal mentoring and digital onboarding sessions we [. .. ]
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Job vor 5 Tagen bei Jobleads gefunden
• München, Bayern
[. .. ] a passionate, multidisciplinary team. Free beverages, regular team activities, and a creative, collaborative environment. Shape a blockbuster AAA title from the ground up. Your Role As a [...]
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[...] Senior Unreal Technical Artist, you will help bridge the gap between art and engineering, creating robust, scalable solutions that improve visual quality, production workflows, UI implementation, and in-game performance. The role encompasses materials, shaders, VFX, Niagara, UI, character and animation pipelines, procedural tools, and content pipeline development, working collaboratively with engineers, artists, and designers. Responsibilities Develop and support technical art solutions across Unreal Engine 5, including materials, shaders, VFX, UI, procedural tools, character and animation pipelines, and content workflows. Create high-quality real-time visual features and effects, which may include environmental effects, combat feedback, weather, water, destruction, UI feedback, animation-driven visuals, or interactive world elements. Help build, improve, and maintain scalable art, UI, and content pipelines that allow artists and designers to work efficiently and consistently. Work closely with artists, UI/ UX designers, engineers, game designers, [. .. ]
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Job vor 5 Tagen bei Jobleads gefunden
Lead Lighting and Shading Artist Unreal (all genders)
• München, Bayern
Führungs-/ Leitungspositionen
Lead Lighting and Shading
Artist Unreal (all genders) Join to apply for the Lead Lighting and Shading Artist Unreal (all genders) role at Serviceplan Group. We are looking for [...]
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[...] an experienced, teamoriented and selfmotivated Lead Lighting and Shading Artist Unreal (all genders) in Munich or Hamburg to join our growing team. You are characterised not [. .. ] an experienced Lead Lighting and Shading Artist. You will take a leadership role on projects, providing support and guidance to other lighting artists. You take responsibility for ensuring the best visual and technical quality in the assets you create. You will work closely with our development team to further advance our CGI pipeline and workflows. As a team player, youll work alongside a growing group of dedicated and highly motivated CG artists. What we expect from you: You have at least [. .. ] (spoken and written) ; German is a plus. Ideally, you also bring experience with Unreal Blueprints, version control systems (e. g. , Git) , and 2D tools like Photoshop, After Effects, or Substance. A background in photography or as a DOP, as well as experience with full CG environments, is a strong plus. Understanding and competence in digital infrastructures, as well as website rollout, maintenance, support and information security. What we offer: Onboarding: Through personal mentoring and digital onboarding sessions we ensure [. .. ]
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Job vor 5 Tagen bei Jobleads gefunden
• Wienersdorf, Niederösterreich Niederoesterreich
30+ Urlaubstage
Ein führendes Unternehmen der Spieleentwicklung in Wienersdorf sucht einen erfahrenen Technical
Artist (m/w/d) . Sie verbinden technisches Wissen mit kreativer Umsetzung, optimieren Gameplay und sorgen für eine reibungslose Integration [...]
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[...] in Game Engines. Für diese Rolle benötigen Sie ein Studium im Bereich Medieninformatik oder Game Design sowie umfangreiche Erfahrung und Kenntnisse in C #, Godot und Shader-Programmierung. Wir bieten attraktive [. .. ]
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Job vor 5 Tagen bei Jobleads gefunden
Technical Artist (f/m/d)
• München, Bayern
Work-Life-Balance
About the company: Your role: As a Technical
Artist, you are responsible for getting art into the engine at the intended quality and within the performance budget. Tech Art [...]
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[...] sits between Art and Tech, and covers a deliberately wide surface: materials and shaders, animation systems, UI, VFX, audio integration, procedural content, and the tooling that keeps it aintainable. The [. .. ] deliverables across a milestone or project phase, on your own or with others, in daily exchange with artists, animators, designers and programmers. Your setups determine the runtime cost of the visual target. The tools you build determine how fast everyone else can iterate. A material that hits the look but costs 4 ms on Switch is not finished. Our Technical Artists come from different backgrounds: artists who learned to script, programmers with an eye for visuals, technical designers and animators. You [. .. ] in UE5 complex graphs, material functions and instances, simple HLSL custom nodes and own how they perform, not just how they look. Author real-time VFX in Niagara: particles, environment effects, ability and player feedback. Implement user interfaces with UMG, and Slate where UMG runs out. Build and maintain procedural generation pipelines (PCG, Houdini Engine) . Set up animation systems and the tools around them Control Rig, Animation Blueprints and support rigging, skinning and animation topics for the people who live [. .. ]
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Job vor 5 Tagen bei Jobleads gefunden
Technical Artist
• München, Bayern
About the company: Your role: As a Technical
Artist, you are responsible for getting art into the engine at the intended quality and within the performance budget. Tech Art [...]
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[...] sits between Art and Tech, and covers a deliberately wide surface: materials and shaders, animation systems, UI, VFX, audio integration, procedural content, and the tooling that keeps it aintainable. The [. .. ] deliverables across a milestone or project phase, on your own or with others, in daily exchange with artists, animators, designers and programmers. Your setups determine the runtime cost of the visual target. The tools you build determine how fast everyone else can iterate. A material that hits the look but costs 4 ms on Switch is not finished. Our Technical Artists come from different backgrounds: artists who learned to script, programmers with an eye for visuals, technical designers and animators. You [. .. ] in UE5 complex graphs, material functions and instances, simple HLSL custom nodes and own how they perform, not just how they look. Author real-time VFX in Niagara: particles, environment effects, ability and player feedback. Implement user interfaces with UMG, and Slate where UMG runs out. Build and maintain procedural generation pipelines (PCG, Houdini Engine) . Set up animation systems and the tools around them Control Rig, Animation Blueprints and support rigging, skinning and animation topics for the people who live [. .. ]
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Job vor 5 Tagen bei Jobleads gefunden
Deck13 Interactive is hiring Senior Lighting Artist
• Frankfurt, Hesse
Jobticket
[. .. ] flickering corridors of The Surge to the epic, sun-drenched ruins of Atlas Fallen, our lighting artists are responsible for defining the soul of our titles. As a [...]
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[...] Senior Lighting Artist, you are a master of atmosphere. You understand that realism is often secondary to mood. Your quest is to use light, shadow, and color to guide the players eye, highlight the path forward, and evoke a sense of wonder or dread. Joining our team of 100 creators in the heart [. .. ] Monthly Net (Approx. Class I) Net salary varies based on German tax class and health insurance selections. Your role is holistic. You arent just placing lights; you are crafting a visual language that communicates directly with the player. Atmospheric World Building You will create dramatic and atmospheric lighting setups where the primary focus is conveying a specific mood. You will balance the Rule of Cool with technical logic, ensuring that the artistic vision remains front and center. This involves managing Global Illumination, local light sources, and post-processing effects to achieve a cohesive look. Holistic Visual Integration A great lighting artist looks at the big picture. You will work on level geometry and skyboxes when required to ensure consistency across various game regions. You are responsible for ensuring the transition from an interior dungeon to an expansive outdoor world [. .. ]
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Job vor 5 Tagen bei Jobleads gefunden
Technical Artist (all genders)
• München, Bayern
We are looking for an experienced, teamoriented and selfmotivated Technical
Artist (all genders) to join our growing team in Munich. What you can expect: Technical Decision-Making: You will establish [...]
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[...] standards and best practices for visual and technical implementation in Unreal Engine and provide guidance on creative and technical challenges, particularly in real-time rendering workflows Optimization of Unreal Projects: You will develop and adjust shaders, materials, rigs, and blueprints for visual effects while ensuring performance optimization (e. g. , LODs, lighting, asset budgets) Pipeline Tool Development: In collaboration with Pipeline TDs and developers, you will improve tools and workflows for artists and implement technical solutions within Unreal Engine Asset Integration: You will ensure the seamless integration of 3D assets (models, animations, textures) [. .. ]
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Job vor 5 Tagen bei Jobleads gefunden
Software Engineer-Unreal Engine Integration (C++) - Vomp, Austria
Work-Life-Balance
About Vizrt Since 1997, Vizrt has empowered the worlds leading broadcasters and content creators-CNN, BBC, Fox, CBS, Al Jazeera, Netflix, Amazon Prime Video, and 100+ others-with cutting edge
visual [...]
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[...] storytelling technology. We are a global team of 600+ innovators across 17 countries, pushing the boundaries of real-time graphics, cloud production, and broadcast automation. Vizrt Austria Gmb H is located in Vomp, just outside Innsbruck in the middle of the Alps. You will find yourself working in a modern environmentally [. .. ] and influence how things are built. The domain is technically rich, but you will not be on your own the team around you covers rendering, video output, and the Viz Artist application, and everyone collaborates closely. What you will work on Depending on your interests and strengths, your work will touch several of these areas: UE plugins and Viz Engine integration: media sources, render targets, texture sharing between Viz Engine and UE, compositing pipeline Optimizing performance and delays for broadcasting needs [. .. ] Actions or Jenkins Experience with NDI or SDI video transport understanding how frames move between rendering and broadcast output Familiarity with UE Composure or Media Framework subsystems Background in visual effects or virtual production workflows (LED volumes, green screen, incamera VFX) Python scripting for UE automation (Editor Utility Widgets, build scripts) Experience with Qt for desktop UI development Knowledge of Free D protocol or other camera tracking data formats Familiarity with Vulkan rendering About the Team The Viz Engine team in Vomp [. .. ]
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Job vor 4 Tagen bei Neuvoo.com gefunden
selected.
Creative Director
• Berlin
Führungs-/ Leitungspositionen Homeoffice möglich
Creative Director (m/f/d) -
Artist Branding
Visual Worlds 30 to 36 hours per week. Berlin. October. 50, 000 to 70, 000 euros gross per year plus a 13th [...]
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[...] salary About Selected Selected is one of Europes most followed independent electronic music labels. House, UK garage, afro house and everything in between. 450+ releases, billions of streams, new [. .. ] exceptional image-maker. Advanced compositing, retouching and colour work. You can build a world-class artist visual entirely by hand. At home in the Adobe Creative Suite: Photoshop, Illustrator, After Effects, Premiere. Deep production experience, used daily. Strong at prompting and quick to master new generative AI tools. The landscape moves fast and you move with it, turning raw output into professional, on-brand results. A sharp eye for consistency in branding, paired with the range to build distinct worlds in [. .. ]
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Häufig gestellte Fragen
Wieviel verdient man als Visual Effects Artist pro Jahr?
Als Visual Effects Artist verdient man zwischen EUR 35.000,- bis EUR 55.000,- im Jahr.
Wieviele offene Stellenangebote gibt es für Visual Effects Artist Jobs bei unserer Jobsuche?
Aktuell gibt es auf JobRobot 16 offene Stellenanzeigen für Visual Effects Artist Jobs.
In welchen Bundesländern werden die meisten Visual Effects Artist Jobs angeboten?
Die meisten Stellenanzeigen für Visual Effects Artist Jobs werden derzeit in Bayern (7 Jobs), Berlin (3 Jobs) und Sachsen (0 Jobs) angeboten.
Zu welchem Berufsfeld gehören Visual Effects Artist Jobs?
Visual Effects Artist Jobs gehören zum Berufsfeld Design und Mediengestaltung.