46 Jobs für Visual Development Artist
Stellenangebote Visual Development Artist Jobs
Job vor 8 Tagen bei Mindmatch.ai gefunden
Sangrit Systems GmbH
• AT- 9 Wien
Homeoffice möglich
Overview Join the
visual development of Seeds of Denial, a self-developed science-fantasy IP that merges abstract art, alchemical symbolism, and trading card gameplay into a cohesive, narrative-driven gaming system. We [...]
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[...] are looking for a Junior/ Mid-level Illustrator Graphic Designer to help shape the visual identity of a long-term, globally released [. .. ]
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Job am 22.04.2026 bei Mindmatch.ai gefunden
Itch
Technical Artist (m/f/d) Godot
• AT- 9 Wien
Were looking for a Technical
Artist who loves working where art meets code. Youll help us bring our games to life in Godot building shaders, particles,
visual effects, tools, and [...]
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[...] workflows that make our games look great and run smoothly. If you enjoy solving technical problems, supporting artists, and turning ideas into polished in-game features, youll fit right in. Were based in Vienna, Austria one of the worlds most liveable cities, ranked 2nd in the Economist [. .. ] clean, optimized, performant assets Improve textures, memory usage, and performance Build tools and scripts that make production smoother Help us deliver a polished, stable, and fun player experience Collaborate across development, art, design, and sound Qualifications A background in media informatics, game design, or something similar Professional experience as a Technical Artist in game development Confidence working with C # and GD Script Experience with Godot Good understanding of shader programming Experience with Blender or similar tools is a plus Strong [. .. ]
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Job am 22.04.2026 bei Mindmatch.ai gefunden
Itch
• AT- 9 Wien
A dynamic game
development studio in Vienna is looking for a Technical
Artist to create
visual effects and improve game performance. You will work closely with design, art, and programming [...]
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[...] teams in a collaborative environment. Ideal candidates will have experience in game development, proficiency in shader programming, and a background in media informatics or game design. The position offers a gross salary starting at 3, 175 [. .. ]
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Job gestern bei Jooble gefunden
Sephora
Make Up Artist (m/f/x) München in Full Time
• Region München, Bayern; Regierungsbezirk Oberbayern; Bayern
[. .. ] Attitude (Welcoming, Knowing, Closing) Selling products through in-depth product knowledge and establishing customer relationships at eye level Passing on knowledge about products, trends and beauty news Services [...]
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[...] Continuous further development of your own expertise Sharing your own expertise with the team Short and insightful services in all departments Implementation of beauty classes Responsibility for the Beauty Hub Development of team looks to support brands, trends and animations Operations Ensuring product presentation in accordance with visual merchandising specifications Assortment and merchandise maintenance Ensuring that the sales floor is fully stocked and preparing products for sale Cleaning the furniture and products on the sales floor Warehousing stocking of goods in the warehouse and on the sales floor Support with the conversion/ construction of merchandising updates Carrying out [. .. ]
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Job vor 8 Tagen bei Jooble gefunden
New Moon Production
• Hamburg Hamburg, DE
Jobticket Work-Life-Balance
[. .. ] Stillfront Group, one of Europes leading game publishers with a strong focus on long-term IP growth. Our Big Farm Homestead team is looking for a skilled Senior [...]
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[...] Technical UI Artist with a sharp artistic eye and strong experience in Unity Engine to kick ass turning creative ideas into polished, production-ready interfaces You will own the UI end-to-end: from wireframes and flows to original icons, illustrations and key art, all the way through to in-engine integration. Youll [. .. ] our sister game Sunshine Island, so a big part of the role is working closely with the SI team-understanding their UI designs, adapting them thoughtfully to BFHs audience and visual language, and feeding learnings back the other way. Apply now YOUR MISSION Take end-to-end ownership of UI for features and live ops content: wireframes, mock-ups, user flows, prototypes, original icons and illustrations, final visuals, and in-engine implementation Craft polished, on-brand UI art from scratch: icons, [. .. ] environment, with flat hierarchies and state-of-the-art technologies Work in a multicultural environment with multidisciplinary and experienced colleagues from the entire product lifecycle in a culture of continuous development and learning opportunities Find sparring partners within game design Team building: Strong collaboration between the teams, regular studio events onsite, snacks and drinks available at the office Contribution to public transport ticket (Deutschlandticket) for Germany-based staff Stillfront is a global gaming company. We develop a wide range of digital [. .. ]
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Job vor 10 Tagen bei Jooble gefunden
Sephora
Make up Artist (m/f/x) Aachen in Part Time
• Städteregion Aachen; Regierungsbezirk Köln; Westfalen Aachen, DE
Teilzeit
[. .. ] most unique and diverse range of products: fragrances, makeup, hair care, skincare. . . and much more. For our exciting Corner in Aachen, we are looking for [...]
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[...] a Make up Artist (m/f/x) in Parttime. You will excel and enjoy this position if you are ready to actively handle the following missions: Sales Customer Service Active support and advice for our customers in the Make Up department and beauty trends on the sales floor Living the Sephora Attitude (Welcoming, Knowing, Closing) Selling products through in-depth product knowledge and establishing customer relationships at eye level Passing on knowledge about products, trends and beauty news Services Continuous further development of your own expertise Sharing your own expertise with the team Short and insightful services in all departments Implementation of beauty classes Responsibility for the Beauty Hub Development of team looks to support brands, trends and animations Operations Ensuring product presentation in accordance with visual merchandising specifications Assortment and merchandise maintenance Ensuring that the sales floor is fully stocked and preparing products for sale Cleaning the furniture and products on the sales floor Warehousing stocking of goods in the warehouse and on the sales floor Support with the conversion/ construction of merchandising updates Carrying out [. .. ]
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Job vor 11 Tagen bei Jooble gefunden
VOID Interactive
• Kyffhäuserkreis; Thüringen Artern/ Unstrut, DE
[. .. ] Associate Producer to join us remotely and help take us to the next level, contributing to both ongoing and future projects, including an unannounced title. Role Overview [...]
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[...] As an Environment Artist, you will play a key role in bringing our worlds to life by creating high-quality, immersive, and performant environments. Youll work closely with art direction, design, and technical teams to build believable spaces that support both gameplay and narrative. This role is ideally suited for a Senior Environment Artist, [. .. ] ownership of levels from block out through to final polish, including lighting, composition, and set dressing Ensure all assets meet performance and technical budgets (draw calls, memory, LODs) while maintaining visual fidelity Collaborate closely with Art Directors, Technical Artists, and Level Designers to align on visual, gameplay, and narrative goals Work within established pipelines and contribute to improving workflows and asset creation processes Maintain a high standard of quality, consistency, and attention to detail across environments Essential Requirements 36+ years of [. .. ] understanding of lighting, composition, and environmental storytelling Ability to take ownership of work from concept/ blockout through to final in-engine implementation Experience working collaboratively in a cross-functional game development team Strong attention to detail and a passion for creating immersive game worlds Ability to work autonomously in a remote-first, fast-paced environment Nice to Have (Bonus Skills) Experience working on shipped titles across a full development cycle Experience working on FPS or tactical shooter environments Familiarity with level [. .. ]
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Job am 19.04.2026 bei Jooble gefunden
Kunsthochschule für Medien Köln
Künstlerisch-wissenschaftlicher Mitarbeiterin im exMedia Lab (w/m/d)
• Regierungsbezirk Köln; Westfalen Köln, DE
Abgeschlossenes Studium
Tarifvertrag
[. .. ] The Academy of Media Arts Cologne (KHM) offers a rigorous and interdisciplinary approach to the media arts. With its project-based Media and Fine Arts diploma degree, it [...]
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[...] emphasizes the development of artistic practice, together with the acquisition of media technology and media-theoretical skills. The Academy pursues an interdisciplinary approach to the teaching and researching of media and visual arts. The department of ex Media at the KHM is offering the following position, starting from the winter semester 2026/ 27 on: Assistant Professor (w/m/d) in ex Media Lab The ex Media Lab is a workspace and experimental area for transdisciplinary and transmedia projects, as well as the exploration of materials at the intersection of analog and digital realities, whose technologies and possibilities are explored through reflective thinking and action. We are looking for an artist/ designer who engages with DIY/ Maker culture. Knowledge of rapid prototyping, coding, and electronics is desirable. Practical engagement with technologies and artistic-poietic strategies, as well as a critical examination of their aesthetic, ethical, and societal impacts and possibilities, is a requirement. The position involves both the content-related and [. .. ]
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Job am 18.04.2026 bei Jooble gefunden
Kunsthochschule für Medien Köln
• Regierungsbezirk Köln; Westfalen Köln, DE
Abgeschlossenes Studium
Tarifvertrag
[. .. ] The Academy of Media Arts Cologne (KHM) offers a rigorous and interdisciplinary approach to the media arts. With its project-based Media and Fine Arts diploma degree, it [...]
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[...] emphasizes the development of artistic practice, together with the acquisition of media technology and media-theoretical skills. The Academy pursues an interdisciplinary approach to the teaching and researching of media and visual arts. The department of ex Media at the KHM is offering the following position, starting from the winter semester 2026/ 27 on: Assistant Professor (w/m/d) in ex Media Lab The ex Media Lab is a workspace and experimental area for transdisciplinary and transmedia projects, as well as the exploration of materials at the intersection of analog and digital realities, whose technologies and possibilities are explored through reflective thinking and action. We are looking for an artist/ designer who engages with DIY/ Maker culture. Knowledge of rapid prototyping, coding, and electronics is desirable. Practical engagement with technologies and artistic-poietic strategies, as well as a critical examination of their aesthetic, ethical, and societal impacts and possibilities, is a requirement. The position involves both the content-related and [. .. ]
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Job am 08.04.2026 bei Jooble gefunden
Teams Design
CGI ArtistTEAMS Hamburg
• Hamburg Hamburg, DE
Us TEAMS is an award-winning design firm specializing in global, product-oriented brand
development in the areas of industrial design, user experience design and interaction design. Our studio is located [...]
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[...] in Hamburgs vibrant and creative district Winterhude, right on the edge of the Alster, Hamburgs famous inner-city park lake. The studio itself is set-up in an old carpenters loft across two building [. .. ] Generative imaging and style exploration Image-to-3D workflows AI-assisted post-production (Midjourney, Vizcom, Chat GPT, Comfy UI or similar) Your Profile 35 years of professional experience as a CGI Artist, 3D Generalist, or Motion Designer Strong eye for lighting, materiality, composition, and visual storytelling Confident in self-managed, structured work across multiple parallel projects Strong communicator, comfortable presenting to clients and internal teams Ready to push the boundaries of AI-enabled CGI processes Languages: German: Business fluent English: Business fluent Requirements You should have a CGI portfolio that demonstrates wide-ranging ideation and [. .. ]
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Job am 08.04.2026 bei Jooble gefunden
Side
• Berlin Berlin, DE
About Side Side is a global video game
development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded [...]
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[...] in 2009 and drawing on 30+ years experience from our parent company in Japan, Side has since grown to become a global force with 15+ studios in over a dozen [. .. ] Generate character designs across a variety of styles, from realistic to stylized, depending on the project needs. Develop iterations of character concepts, providing a range of options and exploring unique visual ideas. Maintain consistency and quality in design, ensuring characters fit cohesively into the games world. Provide detailed callouts and reference materials for 3D artists and animators to guide asset production. Participate in regular feedback sessions, iterating on designs based on team and client input. Requirements Experience : 3+ years of professional experience as a Character Concept Artist in the video game industry. Demonstrated contribution to at least one shipped title on PC, console, mobile, or VR/ AR. Technical Skills : Proficiency with industry-standard tools such as Photoshop, Procreate, or equivalent software. Strong understanding of anatomy, proportion, and character design principles. Ability to design characters with attention [. .. ]
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Job am 08.04.2026 bei Jooble gefunden
applike group
Senior Marketing Artist (f/m/d)
• Hamburg Hamburg, DE
[. .. ] push the boundaries of the mobile gaming space. Join us as we continue to shape the future of hybrid-casual gaming. We are looking for a skilled and [...]
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[...] passionate Marketing Artist who will support us in producing amazing marketing creatives for our hyper-casual hit games. If you like to challenge yourself and want to work in a high-performance environment, send us your application What you will do: Ideate and execute highly engaging, user-centric creative concepts for Sundays live [. .. ] providing clear feedback, and hands-on execution. Who you are A creative mind blending art, market trends, and the latest production technologies Able to grab attention with strong, scroll-stopping visual communication A constant learner who blends hands-on know-how with trends and the latest learnings Active mobile games player; understands mobile gaming visual trends and marketing KPIs Experience with 3D tools (Unity, Blender, etc. ) and mastery of Photoshop, After Effects, and Adobe CS tools Able to build full [. .. ] at Sunday Build Your Skills, Not Just Your CV: At Sunday, you grow by doing. Real ownership, fast feedback, and steep learning curves are the norm. We dont just offer development programs-we offer real problems to solve and the space to own them. Start Fresh in Hamburg-Well Back You: Moving to a new city? Well help you make it happen. From visas to relocation bonuses to language support, weve got your back. Our goal: help you hit the ground [. .. ]
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Job am 08.04.2026 bei Jooble gefunden
Twin Harbour Interactive
• Hamburg Hamburg, DE
Senior UI/ UX
Artist Supremacy 1914 Live Game Join us as a Senior UI/ UX Artist on our existing and upcoming games within our Supremacy franchise We are looking [...]
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[...] for a talented and experienced Senior UI/ UX Artist to join our Art Team and elevate the gaming experience for millions of players. In this [. .. ] with a deep understanding of user experience principles to craft intuitive and visually appealing interfaces across multiple game titles. As a Senior, you wont just execute; you will shape the visual language and player journey of our core titles. The Supremacy franchise is one of Stillfront Group s biggest and fastest growing ones. Supremacy is being operated from Hamburg and Malta with location-bound game operations. This role offers the stability of a market leader combined with the creative agility of [. .. ] the ability to work effectively in cross-functional and multicultural teams, including remote collaboration Passion for working on deep, systems-driven products and staying actively involved in their long-term development Ability to leverage AI tools and methodologies to make the design process more efficient and drive high-quality output. Seeking opportunities in Hamburg or Malta with valid work permit in hand or work fully remote within Germany Why You ll Love Working With Us A Global Team, A Shared Purpose [. .. ]
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Job am 08.04.2026 bei Jooble gefunden
DECK 13 Interactive GmbH
Senior Lighting Artist (f/m/x)
• Regierungsbezirk Darmstadt; Hessen Frankfurt am Main, DE
Jobticket
Our Story: At DECK 13 Interactive, were more than just a game
development studiowere a diverse, passionate community of creators dedicated to crafting unforgettable gaming experiences. Since our founding [...]
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[...] in 2001, in the heart of Frankfurt, Germany, weve been pushing the boundaries of whats possible in PC and console games. Now part of the Pullu P Entertainment group, our team of around 100 talented [. .. ] for their rich worlds and immersive gameplay. But we believe the best games are still ahead of us, and thats where you come in. Your Quest: As our Senior Lighting Artist (f/m/x) , youll play a key role in shaping the visual atmosphere and mood of our game worlds. You ll collaborate with a diverse and talented team to craft immersive and stunning lighting that enhances gameplay and storytelling. Create dramatic and atmospheric lighting where focus is on conveying mood and artistic vision over realism Work with gameplay considerations without sacrificing visuals [. .. ]
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Job am 08.04.2026 bei Jooble gefunden
Sandbox Interactive
• Berlin Berlin, DE
Work-Life-Balance
Who we are Sandbox Interactive is the ambitious game
development studio behind the award-winning game Albion Online. The game is the first true cross-platform MMO, and is playable on [...]
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[...] Windows, Mac, Linux, i OS and Android with more than 350.000 daily players and over 2 million monthly visitors on our website. We started as a small independent group [. .. ] game environments, from biomes, to dungeons, unique locations with dense atmosphere and game ready architecture tile sets that align with the projects art direction Develop environment sketches, mood boards, and visual research to support ideation, pre-production, and environmental storytelling Translate gameplay, narrative, and level design ideas into clear, production-ready environment designs Collaborate closely with level designers, environment artists, and other disciplines to ensure concepts support gameplay and production feasibility Follow established art pipelines and workflows and ensure smooth handover [. .. ]
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Job am 08.04.2026 bei Jooble gefunden
Side
3D Character Artist-Talent Pool (EU)
• Berlin Berlin, DE
About Side Side is a global video game
development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded [...]
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[...] in 2009 and drawing on 30+ years experience from our parent company in Japan, Side has since grown to become a global force with 15+ studios in over a dozen [. .. ] proposals are developed, we will review candidates from this pool and contact those who most closely align with the specific requirements of the co-development opportunity. As a 3D Character Artist, you will play a key role in crafting high-quality characters that bring life and personality to our projects. This mid-level generalist role focuses on modeling, texturing, and optimizing character assets across a variety of styles for AAA-quality games on PC, console, mobile, and VR/ AR platforms. How [. .. ] shading techniques. Knowledge of proper topology, rigging, and skinning practices. Artistic Skills : Strong eye for detail, form, and style consistency. Ability to adapt to and create a range of visual styles, from realistic to stylized. Collaboration Skills : Effective communication and teamwork abilities. Ability to incorporate feedback and iterate effectively. Passion for Gaming : Genuine enthusiasm for creating compelling characters and contributing to immersive game worlds. Preferred Skills Familiarity with Marvelous Designer for clothing design and simulation. Experience with photogrammetry [. .. ]
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Job am 08.04.2026 bei Jooble gefunden
Inno Games GmbH
• Hamburg Hamburg, DE
Sabbaticals
Join us at Inno Games, where great games deserve great creatives. We are looking for an AI Video
Artist who lives at the intersection of craft and AI innovation. [...]
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[...] As part of our Marketing Corporate Design team, you will generate premium marketing content at scale while maintaining the quality bar of a skilled artist. You won t just use AI toolsyou will build the systems, prompt libraries, and workflows that define the future of our visual output. Step in as the engine connecting cutting-edge AI with our creative pipeline, and help the whole team produce high-impact assets at a pace traditional production can t match. Your mission AI-driven creation. You generate high-quality marketing content at scalestatics, key visuals, short-form videousing AI [. .. ] skills (Cinema 4D, Blender) , game engine experience (Unity, Unreal Engine) , or a background in the gaming industry. Your power-ups Career opportunities. Level up with excellent training and development opportunities, such as e-learning, hard-or soft-skill trainings or industry conferences. Outstanding benefits. Get 28 vacation days, a sabbatical, mobile device, contribution to your public transport ticket, and more. Flexible working hours. We offer trust-based working hours as well as active breaks-play table tennis with your [. .. ]
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Job am 08.04.2026 bei Jooble gefunden
Side
Cinematics Lighting Artist-Talent Pool (EU)
• Berlin Berlin, DE
About Side Side is a global video game
development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded [...]
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[...] in 2009 and drawing on 30+ years experience from our parent company in Japan, Side has since grown to become a global force with 15+ studios in over a dozen [. .. ] resumes submitted in English will be considered. Key Responsibilities Design and implement cinematic sequences that drive storytelling and enhance emotional engagement. Create dynamic and realistic lighting setups to elevate the visual quality and mood of game environments and cinematics. Collaborate closely with directors, animators, and environment artists to ensure consistency in artistic vision and technical execution. Optimize lighting for performance while maintaining artistic quality across platforms. Use game engines like Unreal Engine or Unity to integrate cinematics and lighting into the [. .. ]
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Job am 08.04.2026 bei Jooble gefunden
Side
• Berlin Berlin, DE
About Side Side is a global video game
development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded [...]
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[...] in 2009 and drawing on 30+ years experience from our parent company in Japan, Side has since grown to become a global force with 15+ studios in over a dozen [. .. ] designers to ensure cohesive world-building and asset production. Develop a variety of designs, including landscapes, architecture, interiors, and unique prop elements, from sketches to highly polished concepts. Provide detailed visual breakdowns, callouts, and reference materials to guide 3D asset creation. Explore and iterate on creative ideas to solve visual and narrative challenges. Ensure consistency in style and quality across all environments and prop designs, adhering to the projects art direction. Stay updated on current trends and techniques in concept art and apply them to your work. Requirements Experience : 3+ years of professional experience as an Environment or Prop Concept Artist in the video game industry. Demonstrated contribution to at least one shipped title on PC, console, mobile, or VR/ AR. Technical Skills : Proficiency with industry-standard tools such as Photoshop, Procreate, or equivalent software. Strong understanding of perspective, composition, lighting, and color theory as they relate to environmental and [. .. ]
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Job am 08.04.2026 bei Jooble gefunden
Side
Tech VFX Artist-Talent Pool (EU)
• Berlin Berlin, DE
About Side Side is a global video game
development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded [...]
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[...] in 2009 and drawing on 30+ years experience from our parent company in Japan, Side has since grown to become a global force with 15+ studios in over a dozen [. .. ] and Asia. Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets. About the role As a Technical Artist, you will serve as a bridge between the art and engineering teams, ensuring that our assets and tools meet both creative and technical requirements for AAA-quality games across PC, console, mobile, and VR/ AR platforms. Your expertise will play a vital role in optimizing pipelines, solving complex technical challenges, [. .. ] engineers to ensure that assets meet performance, memory, and technical requirements across platforms. Debug and resolve technical issues related to shaders, rendering, and asset optimization. Implement and refine real-time visual effects, lighting setups, and material systems to achieve high-quality visuals. Provide technical support and training to artists, helping them leverage tools and workflows efficiently. Stay up to date with industry trends and technologies, incorporating innovative solutions into workflows. Document tools, pipelines, and best practices to ensure seamless onboarding and [. .. ]
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Job gestern bei Jobleads gefunden
Art Lead-External Development
Scopely is looking for a Principal
Artist to join our Slate
Development Group in the US on a hybrid or remote basis (Hybrid in Culver City) We are [...]
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[...] developing an AAA action RPG based on a world-renowned IP, and were looking for a Principal Artist who combines strong artistic authority, deep worldbuilding sensibility, and handson 3D game development expertise. What You Will Do: Art Direction Visual Quality Uphold and evolve the games visual identity, tone, and worldbuilding. Ensure a cohesive visual experience across characters, environments, VFX, and UI. Apply strong understanding of: Composition (visual, gameplay, and cinematic) Lighting, materials, and atmosphere. Environmental storytelling and realism. External Studio Leadership Partner with our external development studio to guide [. .. ]
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Job vor 6 Tagen bei Jobleads gefunden
Technical Artist
• Brandenburg
Companion Group is an AAA co-
development gaming studio with a globally distributed and fully remote setup. We are renowned for overcoming the most intricate challenges in multiplayer game development, [...]
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[...] making us the primary choice for clients aspiring to elevate their multiplayer titles. Our expertise enables scalability, maximises player density, and crafts immersive gameplay experiences. Seamlessly embedded [. .. ] reality. Our portfolio features groundbreaking games developed alongside major studios. We take pride in our global remote team, which values clear communication and technical excellence. Were looking for a Technical Artist with a specialisation in Materials to help push the visual identity of our upcoming stylised title. Youll play a key role in bridging art and engineering by developing performant, stylised materials and helping evolve the studios material pipelines. This is a pivotal role for someone who loves the art/ tech intersection, is fluent in real-time rendering, and can create [. .. ]
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Job vor 6 Tagen bei Jobleads gefunden
Polygona Kunstverein: Passage Art Residency Programme 2026 in Photography and Film (Germany)
Polygona Kunstverein: Passage Art Residency Programme 2026 in Photography and Film (Germany) The Polygona Kunstverein e. V. invites applications for two
artist-in-residence positions as part of the KOBRA Cultural [...]
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[...] Networks Passage Art-Residency-Programme in the Wittenberg region, Germany. This four-week residency (October 2026) brings together artists working in photography and film to engage with two distinct research contexts: Theme One: Ferropolis, Zschornewitz power station. A former coal-fired [. .. ] for Reformation Studies Wittenberg. A unique collection of around 230, 000 volumes, including rare manuscripts and early printed works. The residency explores the library as a space of knowledge production, visual culture, and historical ways of seeing the world. What is required: Development of an artistic project One-day workshop with local youth Public artist talk Participation in a documentary film Submission of 10 project photographs for documentation Artists are encouraged to respond to processes of transformation (industrial, ecological, historical, and cultural) through photographic and moving image practices. What the residency offers: 4-[. .. ]
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Job vor 7 Tagen bei Jobleads gefunden
Technical Artist
• Oberhaching, Bayern
Were looking for a Technical
Artist to join our team as we move into full production on our debut game Ardem, an open world survival game developed in Unreal [...]
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[...] Engine 5. In this role, your primary focus will be performance optimization and technical quality across the game. You will work directly in the editor and in [. .. ] the project Act as a technical guardian for the art team, defining and communicating performance requirements and best practices Support artists in creating efficient assets, materials, and shaders that meet visual and performance goals Work closely with the Art Lead to maintain a consistent technical and visual quality bar Design and implement tools, pipelines, and workflows to streamline production and improve team efficiency Help establish and refine technical guidelines to prevent recurring performance issues Collaborate closely with engineers and designers to [. .. ] with the ability to explain technical topics clearly to nontechnical team members Fluent spoken and written English Bonus Skills Strong experience with Python, Blueprints, or similar scripting languages for tool development Experience building custom tools and pipelines for art teams Knowledge of Blender and Blender scripting Experience working on openworld games Experience working in an indie or small team environment Working Model Fully remote Freelance, with a fulltime option for candidates based in Germany Flexible working hours with a strong focus [. .. ]
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Job vor 10 Tagen bei Jobleads gefunden
Deck13 Interactive is hiring Senior Lighting Artist
• Frankfurt, Hesse
Jobticket
[. .. ] flickering corridors of The Surge to the epic, sun-drenched ruins of Atlas Fallen, our lighting artists are responsible for defining the soul of our titles. As a [...]
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[...] Senior Lighting Artist, you are a master of atmosphere. You understand that realism is often secondary to mood. Your quest is to use light, shadow, and color to guide the players eye, highlight the path forward, and evoke a sense of wonder or dread. Joining our team of 100 creators in the heart [. .. ] Blueprints) Work Model Hybrid (Frankfurt Office) or 100 Remote (within Germany) The figures below represent estimated industry standards for the Frankfurt region for senior-level artistic roles within AA/ AAA development. Position Tier Annual Base Salary (Est. ) Monthly Net (Approx. Class I) Net salary varies based on German tax class and health insurance selections. Your role is holistic. You arent just placing lights; you are crafting a visual language that communicates directly with the player. Atmospheric World Building You will create dramatic and atmospheric lighting setups where the primary focus is conveying a specific mood. You will balance the Rule of Cool with technical logic, ensuring that the artistic vision remains front and center. This involves managing Global [. .. ]
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Häufig gestellte Fragen
Wieviel verdient man als Visual Development Artist pro Jahr?
Als Visual Development Artist verdient man zwischen EUR 40.000,- bis EUR 70.000,- im Jahr.
Wieviele offene Stellenangebote gibt es für Visual Development Artist Jobs bei unserer Jobsuche?
Aktuell gibt es auf JobRobot 46 offene Stellenanzeigen für Visual Development Artist Jobs.
Wieviele Unternehmen suchen nach Bewerbern für Visual Development Artist Jobs?
Aktuell suchen 14 Unternehmen nach Bewerbern für Visual Development Artist Jobs.
Welche Unternehmen suchen nach Bewerbern für Visual Development Artist Stellenangebote?
Aktuell suchen zum Beispiel folgende Unternehmen nach Bewerbern für Visual Development Artist Stellenangebote:
- Side (6 Jobs)
- Itch (2 Jobs)
- Sephora (2 Jobs)
- Inno Games GmbH (2 Jobs)
- Sangrit Systems GmbH (1 Job)
In welchen Bundesländern werden die meisten Visual Development Artist Jobs angeboten?
Die meisten Stellenanzeigen für Visual Development Artist Jobs werden derzeit in Berlin (11 Jobs), Bayern (9 Jobs) und Hamburg (7 Jobs) angeboten.
Zu welchem Berufsfeld gehören Visual Development Artist Jobs?
Visual Development Artist Jobs gehören zum Berufsfeld Design und Mediengestaltung.