VFX Editor Stellenangebote


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5 Jobs für VFX Editor


Stellenangebote VFX Editor Jobs


Job am 08.04.2026 bei Jooble gefunden Twin Harbour Interactive

Senior Unity Developer

• Hamburg Hamburg, DE [. .. ] optimize GPU and CPU performance on both high-end and mobile targets, including draw call optimization, batching strategies, LOD systems and profiling. Spearhead tooling efforts by prototyping and [...]
MEHR INFOS ZUM STELLENANGEBOT[...] establishing Unity Editor extensions, asset pipeline tools and workflow improvements to elevate the entire team s productivity. Collaborate closely with the art, game design and backend teams as well as our sister studios in Stillfront to ensure seamless integration of assets and features. Broaden your knowledge and deepen your skills through conferences and [. .. ] HLSL, Shader Lab, Shader Graph and a solid understanding of the underlying GPU pipeline. Strong understanding of real-time rendering concepts: PBR materials, lighting models, shadow systems, post-processing and VFX Graph. Experience with performance profiling and optimization on both PC and mobile platforms (Unity Profiler, Render Doc, Xcode Instruments, etc. ) . Experience shipping and running at least one commercial Unity title on two or more platforms (PC, i OS, Android, console) . Ability to articulate and document technical designs clearly [. .. ]

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Job gestern bei Jobleads gefunden

Mid/Senior AI Cinematic Video Editor

This position is posted by Jobgether on behalf of a partner company. We are currently looking for a Mid/Senior AI Cinematic Video Editor in the Switzerland. This role sits at [...]
MEHR INFOS ZUM STELLENANGEBOT[...] the intersection of storytelling, filmmaking, and cuttingedge generative AI. You will be responsible for creating highquality, narrativedriven cinematic videos using advanced AIfirst production pipelines. Working in a fastmoving, highgrowth environment, you will transform concepts and scripts into visually compelling longform content. The role [. .. ] new AI models and workflows, improving production speed, quality, and creative output while sharing knowledge across the team Requirements The ideal candidate has 46+ years of experience in video production, VFX, motion design, or digital content creation, with a strong portfolio that includes AIgenerated or AIassisted video work. You should have deep, handson experience with Comfy UI and nodebased workflow design, as well as strong proficiency in Stable Diffusion (AUTOMATIC1111) , including prompting, Lo RA usage, inpainting, and upscaling. Experience with modern AI [. .. ]

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Job vor 6 Tagen bei Jobleads gefunden

Technical Artist

• Brandenburg [. .. ] the engine. Document material systems and educate artists on best practices and performance budgeting. Contribute to visual development and R D efforts that push the aesthetic envelope. [...]
MEHR INFOS ZUM STELLENANGEBOT[...] Work closely with VFX, lighting, and tech art teams to create visually cohesive and performant environments. Profile 3+ years of experience in the game industry. Deep expertise in Unreal Engines material editor and shader pipeline (custom nodes, parameterisation, etc. ) . Strong understanding of PBR workflows, stylised rendering, and real-time lighting. Familiarity with HLSL, node-based shader creation, and performance debugging tools (e. g. , Render Doc, Unreal Insights) . Solid grasp of GPU performance and platform optimisation principles. Familiarity with [. .. ]

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Job am 21.04.2026 bei Jobleads gefunden

Unreal 5 Technical Artist-Black Ember Games

• Berlin [. .. ] technical implementation and optimization of materials, shaders, and visual effects within Unreal Engine 5, ensuring they meet both aesthetic and performance targets Manage and optimize asset integration [...]
MEHR INFOS ZUM STELLENANGEBOT[...] across characters, environments, VFX, and UI, including polygon budgets, texture resolution, LODs, and draw call management Profile and debug performance issues using Unreal Insights and other profiling tools, partnering with engineers to implement solutions Implement and maintain material libraries, shader networks, and PBR workflows, ensuring consistency and reusability across the project Support procedural content [. .. ] physicallybased rendering (PBR) , realtime rendering limitations, and crossplatform optimization Shipped at least 1 Unreal Engine game as a Technical Artist Strong proficiency in Unreal Engine 5, including the Material Editor, Blueprint scripting, asset pipelines, and performance optimization tools Familiarity with procedural tools such as Houdini or PCG (Unreals Procedural Content Generation framework) Demonstrated experience with scripting or tool development in Python, MEL, or a comparable language Experience with version control systems (Perforce, Git, or SVN) A portfolio or demo reel [. .. ]

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Job am 05.04.2026 bei Jobleads gefunden Senior Unity Developer • Hamburg [. .. ] optimize GPU and CPU performance on both high-end and mobile targets, including draw call optimization, batching strategies, LOD systems and profiling. Spearhead tooling efforts by prototyping and [...]
MEHR INFOS ZUM STELLENANGEBOT[...] establishing Unity Editor extensions, asset pipeline tools and workflow improvements to elevate the entire teams productivity. Collaborate closely with the art, game design and backend teams as well as our sister studios in Stillfront to ensure seamless integration of assets and features. Broaden your knowledge and deepen your skills through conferences and training, [. .. ] HLSL, Shader Lab, Shader Graph and a solid understanding of the underlying GPU pipeline. Strong understanding of real-time rendering concepts: PBR materials, lighting models, shadow systems, post-processing and VFX Graph. Experience with performance profiling and optimization on both PC and mobile platforms (Unity Profiler, Render Doc, Xcode Instruments, etc. ) . Experience shipping and running at least one commercial Unity title on two or more platforms (PC, i OS, Android, console) . Ability to articulate and document technical designs clearly [. .. ]

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Jobs



Häufig gestellte Fragen

Wieviel verdient man als VFX Editor pro Jahr?

Als VFX Editor verdient man zwischen EUR 40.000,- bis EUR 70.000,- im Jahr.


Wieviele offene Stellenangebote gibt es für VFX Editor Jobs bei unserer Jobsuche?

Aktuell gibt es auf JobRobot 5 offene Stellenanzeigen für VFX Editor Jobs.


In welchen Bundesländern werden die meisten VFX Editor Jobs angeboten?

Die meisten Stellenanzeigen für VFX Editor Jobs werden derzeit in Hamburg (2 Jobs), Berlin (1 Jobs) und Brandenburg (1 Jobs) angeboten.


Zu welchem Berufsfeld gehören VFX Editor Jobs?

VFX Editor Jobs gehören zum Berufsfeld Design und Mediengestaltung.


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