8 Jobs für Texture Artist
Stellenangebote Texture Artist Jobs
Job am 25.05.2026 bei Mindmatch.ai gefunden
Vizrt
• AT- 7 Vomp
[. .. ] UHD and UHD2 support Work on clip playback : both hardwareaccelerated (Matrox) and software clip players, covering frame accuracy, codec support (HEVC, Pro Res, HAP Q Alpha) [...]
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[...] , and GPU texture rendering Extend the Service Host application : channel recording workflows, ST 2110 audio/ ancillary handling, configuration management Handle customer escalations related to video output, signal timing, board configuration, and recording workflows translating broadcast requirements into engineering solutions Investigate and fix automated test failures related to video output, clip playback, and board configuration Add output configuration UI features in Viz Artist (Qt/ C++) when needed Work with embedded audio routing (SDI, Dante, NDI audio channels) as part of the output pipeline Required Skills (Must Have) 3+ years of professional C++ development, with solid understanding of modern C++ Solid understanding of video and audio fundamentals : resolution formats, frame rates, interlaced vs [. .. ]
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Job vor 2 Tagen bei Jobleads gefunden
• Berlin
We are looking for a skilled and collaborative Technical
Artist to join Black Ember Games in Berlin. This hybrid position requires a minimum of 3 days per week in our [...]
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[...] Berlin office. You are someone who sees the seams between art and engineering not as friction, but as opportunity. You think visually and reason technically, and you find genuine satisfaction [. .. ] shaders, and visual effects within Unreal Engine 5, ensuring they meet both aesthetic and performance targets Manage and optimize asset integration across characters, environments, VFX, and UI, including polygon budgets, texture resolution, LODs, and draw call management Profile and debug performance issues using Unreal Insights and other profiling tools, partnering with engineers to implement solutions Implement and maintain material libraries, shader networks, and PBR workflows, ensuring consistency and reusability across the project Support procedural content workflows using tools such as PCG, [. .. ]
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Job am 19.05.2026 bei Jobleads gefunden
Work-Life-Balance
[. .. ] and influence how things are built. The domain is technically rich, but you will not be on your own the team around you covers rendering, video output, [...]
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[...] and the Viz Artist application, and everyone collaborates closely. What you will work on Depending on your interests and strengths, your work will touch several of these areas: UE plugins and Viz Engine integration: media sources, render targets, texture sharing between Viz Engine and UE, compositing pipeline Optimizing performance and delays for broadcasting needs Keying and compositing Camera tracking integration HDR and color pipeline. Build and test automation GP Ulevel debugging Handling customer escalations related to UE integration. You do not need to know all of this from day [. .. ]
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Job am 19.05.2026 bei Jobleads gefunden
Software Engineer-Video I/ O Broadcast Output-Vomp, Austria
[. .. ] UHD and UHD2 support Work on clip playback : both hardwareaccelerated (Matrox) and software clip players, covering frame accuracy, codec support (HEVC, Pro Res, HAP Q Alpha) [...]
MEHR INFOS ZUM STELLENANGEBOT
[...] , and GPU texture rendering Extend the Service Host application : channel recording workflows, ST 2110 audio/ ancillary handling, configuration management Handle customer escalations related to video output, signal timing, board configuration, and recording workflows translating broadcast requirements into engineering solutions Investigate and fix automated test failures related to video output, clip playback, and board configuration Add output configuration UI features in Viz Artist (Qt/ C++) when needed Work with embedded audio routing (SDI, Dante, NDI audio channels) as part of the output pipeline Required Skills (Must Have) 3+ years of professional C++ development, with solid understanding of modern C++ Solid understanding of video and audio fundamentals : resolution formats, frame rates, interlaced vs [. .. ]
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Job am 17.05.2026 bei Jobleads gefunden
Software Engineer-Video I/ O Broadcast Output-Vomp, Austria
• Vomp, Tirol
[. .. ] UHD and UHD2 support Work on clip playback : both hardwareaccelerated (Matrox) and software clip players, covering frame accuracy, codec support (HEVC, Pro Res, HAP Q Alpha) [...]
MEHR INFOS ZUM STELLENANGEBOT
[...] , and GPU texture rendering Extend the Service Host application : channel recording workflows, ST 2110 audio/ ancillary handling, configuration management Handle customer escalations related to video output, signal timing, board configuration, and recording workflows translating broadcast requirements into engineering solutions Investigate and fix automated test failures related to video output, clip playback, and board configuration Add output configuration UI features in Viz Artist (Qt/ C++) when needed Work with embedded audio routing (SDI, Dante, NDI audio channels) as part of the output pipeline Required Skills (Must Have) 3+ years of professional C++ development, with solid understanding of modern C++ Solid understanding of video and audio fundamentals : resolution formats, frame rates, interlaced vs [. .. ]
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Job am 17.05.2026 bei Jobleads gefunden
Software Engineer-Unreal Engine Integration (C++) - Vomp, Austria
• Vomp, Tirol
Work-Life-Balance
[. .. ] and influence how things are built. The domain is technically rich, but you will not be on your own the team around you covers rendering, video output, [...]
MEHR INFOS ZUM STELLENANGEBOT
[...] and the Viz Artist application, and everyone collaborates closely. What you will work on Depending on your interests and strengths, your work will touch several of these areas: UE plugins and Viz Engine integration: media sources, render targets, texture sharing between Viz Engine and UE, compositing pipeline Optimizing performance and delays for broadcasting needs Keying and compositing Camera tracking integration HDR and color pipeline. Build and test automation GP Ulevel debugging Handling customer escalations related to UE integration. You do not need to know all of this from day [. .. ]
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Job vor 12 Tagen bei Neuvoo gefunden
Side
• Berlin
[. .. ] projects creative vision and gameplay requirements. Work closely with art leads, game designers, and other team members to craft immersive, visually appealing game worlds. Utilize industry-standard tools [...]
MEHR INFOS ZUM STELLENANGEBOT
[...] to model, texture, and optimize assets for real-time performance across platforms. Contribute to the development and maintenance of art pipelines and workflows to ensure efficient production. Ensure consistency in environmental art style and quality across the project. Collaborate in troubleshooting and resolving artistic or technical issues that arise during production. Stay updated on industry trends and techniques to continuously improve the quality of environment art. Requirements Experience : 3+ years of experience as an Environment Artist in the video game industry. Demonstrated contribution to at least one shipped title on PC, console, mobile, or VR/ AR. Technical Skills : Proficiency with industry-standard tools such as Maya, Blender, Photoshop, Substance Painter/ Designer, and either Unity or Unreal Engine. Strong understanding of 3D modeling, UV mapping, texturing, [. .. ]
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Job am 24.02.2026 bei Neuvoo gefunden
Stratosphere Games
Intro Stratosphere Games is an AAA mobile game developer based in Berlin, Germany, looking for a General3D
Artist to support the development of existing andupcomingprojects. As a 3D Artist, [...]
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[...] you work closely together with the Concept Artist to create models and textures. Your job will be to realize the concepts of the Concept Artists in 3D, texturize them and implement them in the game. You also iterate your [. .. ] Artist and make sure they are within the requirements for the game in terms of polycount and style. Your mission Do all the pipeline steps for 3D asset creation (model, texture, baking, implementation) Iterate your models and textures based on feedback Create models in time and quality Realize the ideas of the concept artists Your profile 3 years of work experience as a 3D Artist, mobile games, or AAA experience is a plus Experience with the following tools: Blender 3DS Max [. .. ]
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Häufig gestellte Fragen
Wieviel verdient man als Texture Artist pro Jahr?
Als Texture Artist verdient man zwischen EUR 35.000,- bis EUR 55.000,- im Jahr.
Wieviele offene Stellenangebote gibt es für Texture Artist Jobs bei unserer Jobsuche?
Aktuell gibt es auf JobRobot 8 offene Stellenanzeigen für Texture Artist Jobs.
In welchen Bundesländern werden die meisten Texture Artist Jobs angeboten?
Die meisten Stellenanzeigen für Texture Artist Jobs werden derzeit in Berlin (2 Jobs), Sachsen (0 Jobs) und Bayern (0 Jobs) angeboten.
Zu welchem Berufsfeld gehören Texture Artist Jobs?
Texture Artist Jobs gehören zum Berufsfeld Design und Mediengestaltung.